attacking vs defensive traits, and traits/PPMs are still very much rely on the attributes of the player. Can you test the three and tell me which one you like the most? Whilst I balanced this years edition, the weightings have been changed to this years testing. Doing that, it allows you to find good players for cheaper prince, since cost of players is directly linked to CA and reputation. amazing stuff! Rince said: In FM21 there was some guy on Korean FM forum that won EPL with only 1 CA players. Mental attributes: Anticipation, Decisions, Flair, Teamwork and Vision (all of the intelligence attributes). They are mainly based on FM-Arena performance tests, dividing players in three groups:- Defense: central defenders.- Transition: wingbacks and defensive midfielders.- Attack: wingers, central midfielders, advanced midfielders and strikers.Goalkeepers are also there, but they use my personal feelings instead of any tests, since it's hard to evaluate the most important attributes for goalkeepers.Link here, since I can't upload as attachment. amazing stuff! Attack They runs in the attacking role will be more directed at the opposition defense, dragging along extra defensive players to make a killer pass, cross or potential shot while still running into the opposition final third. gonna give it a go! Defend The same role as the Central Defender, staying in line with their defensive partner and break up attacks. Attack - With an attack duty, the player is willing to make regular overlapping and underlapping runs to create 2 vs 1 situations, and also has a higher tendency to dribble with the ball. Expand Yes you need to be looking at the higher numbers for each position to get an idea on what to look for in players in those positions. Cover This role will make your defender play more as a sweeper, they will drop back a bit further then your defensive partner(s) and sweep up balls and mark overlapping players (has to be made specific with tactics). What do I mean by this, well have a look at the screenshot below. I learned this from last years attempt. Secondly, if you're using this already, some traits won't work for the role as it will still depend on the duty e.g. Lower scores mean attributes had higher impact in performance. The calculation was 1-(1.039/1.648) or 36.95%. Cover Will drop a touch deeper to sweep up any long balls. Player instructions - the player instructions given by the role/duty. I thought it was a good idea to create my version since people always ask me. In FM21 there was some guy on Korean FM forum that won EPL with only 1 CA players. wow lots of info, hard to understand everything but in excel sheet but as i understand it shows that for example composure is most important for CD(80) and DM(60) and for rest of positions are not so important? This seems like an easy question, however when you think about it, its totally dependent on your save and what league you are playing. Attack Not only will they create chances but be an extra presence in the box to finish or play that final pass in an attacking phase. As it sits it favours Strikers and AMs too much and there are no GKs anywhere to be seen. Wigo said: wow lots of info, hard to understand everything but in excel sheet but as i understand it shows that for example composure is most important for CD(80) and DM(60) and for rest of positions are not so important? Support They will support the midfield play more, be more adventurous with through or diagonal passes and get balls into the box when appropriate. He did a huge post about it on the Korean FM forum. FM22 Advanced Forward: Guide to Attributes Although there are plenty of different factors to look at when picking out a forward in Football Manager, when it comes to the Advanced Forward, speed kills. So the attributes ratings table is real deal. Displaying adds is vitial for our project and keeps us running. Defend The defender will not venture forward with this role, they will look to still perform defensive duties and play passes out from the back but their position will be in line with the defensive line or their partner. I have a very busy weekend unfortunately. amazing stuff! Support Only one real role and that is the duty of a Roaming Playmaker. This gives a sense of the value of each attribute for each position.I have used these pieces to calculate values or weightings for the Genie Scout tool. Defend - The player is more like a traditional centre-back in a back five. No need to Edit and save as your own file name. Keep in mind that they are not a defensive anchor however unless their attributes, personality, traits, your tactics and more guide them in that direction. So I downloaded genie scout, uploaded the ratings and everything. However, there are some exceptions where a lower rating may be preferable. https://fm-arena.com/table/13-fm22-attributes-ratings/. Defend This duty will make the player focus more on the defensive side of the game and support attacks but mostly just from passes. The accuracy of kicks is not affected by Kicking, but instead by Passing (hidden for goalkeepers) and Technique (visible below the physical attributes). These files seem to be able to be used across games. It is close to 4 o'clock. Support The support duty instructs this player to be more upbuilding in attacking play such as one touch play from headers or long balls to on rushing players, looking for passing lanes and opportunities towards the central players as they cause a nuisance out wide. well i had general idea about how some attributes are more important then others, but different people talking different things and it makes confuse for me personally very difficult to understand how come in the game of shooting the ball in to the net finishing is not making difference :/ same as in my opinion other one of most important thing in football is DESITION making test again shows that is not important attribute in FM head skreching stuff but in other hand if someone can test and find properly what attributes really makes difference and which ones not it could be revolutionary! The study used machine learning to get the weights.Keep in mind that two attributes of the table have ranges from -100 to 0 in FM Genie Scout instead of 0 to 100: eccentricity and punching tendency. All of them try to focus on most important attributes in some way.Version 1: all ratings minus 25 (removes lower ratings and increases % gap of remaining)Version 2: all ratings under 50 minuts 25 (removes lower ratings and keeps gap of top)Version 3: all ratings minus difference to 100 (removes lower ratings and increases absolute gap of remaining)* Gap means the difference in rating between two attributes. Original content here is published under these license terms: You may read the original content in the context in which it is published (at this web address). I have adjusted the weightings this year to try and align all the positions, as previously the ratings were skewed with Wingers having a much higher rating.A reminder here that Genie Scout doesn't take into account the positional ability of players in their ratings calculations. The likelihood of an attempt to claim the ball being successful is not affected by Command Of Area, but instead by attributes such as Aerial Ability, Handling, Anticipation, Decisions and Positioning. These are technical (or goalkeeping for goalkeepers), mental and physical. guys what you think of that way? Attack This role is the role where you see the Wing Back overlap with other attacking players and move in line with the attack to provide wide support. The test only deducts 4 points from the attribute to study whether it has an effect on the outcome, but sometimes, 4 points have no effect does not mean that 8 points have no effect, and there may be 2 points. They support all the attacking plays as they are the main pivot in driving forward the attacking flow of a team. I learned a lot of game knowledge from the bursting room. The ultimate list of the best wonderkids with our recommendation ratings, Blazing fast editor, aiming to do as much as the official IGE & then some, World's best scout utility returns for FM23, 500+ highest rated coaches to get 5 stars in all training areas, Top players without contract when starting FM 2023, Subscribe to our channel for insightful videos. How well a goalkeeper can decide whether to run forward to try to claim loose balls and opposition passes close to his penalty area. I hope this helps someone.Enjoy Expand is there on fmscout? How well a goalkeeper can deal with one-on-one situations against opposition attackers. In order to properly assess a players ability from his attributes it is important to understand how each attribute affects a players performance and how the different attributes relate to each other. Displaying adds is vitial for our project and keeps us running. Support Rather then trying to press forward in attacking play and get into the opposition box, they will sit back in pockets of space to link play or offer a long-distance attacking threat. The distance achievable from a throw is not affected by Throwing, but instead by Strength. The first observation is that you need to balance the ratings files. How likely a goalkeeper is to perform unexpected and risky actions. But I think if you wanted to use one of the ratings files above, I would go with the ZaZ -50. Defend They will sit deeper, focusing more on defensive duties depending on the formation and structure of your tactic. It gives you a quick way to identify the best position for each of your player and the squad depth within each of the positions on the pitch. This gives a sense of the value of each attribute for each position. Sofor me personally very difficult to understand how come in the game of shooting the ball in to the net finishing is not making difference :/. Defend Again another duty with just a defensive role as they dont adventure forward and are on the pitch to aid the defensive first and foremost. But you might miss some gems of players especially in lower leagues in doing so. They are mainly based on FM-Arena performance tests, dividing players in three groups:- Defense: central defenders.- Transition: wingbacks and defensive midfielders.- Attack: wingers, central midfielders, advanced midfielders and strikers.Goalkeepers are also there, but they use my personal feelings instead of any tests, since it's hard to evaluate the most important attributes for goalkeepers.Link here, since I can't upload as attachment. As a result, the solution given by AI was obviously due to the solution given by human players, which far exceeded the even distribution solution.in conclusion:For ZaZ-Blue DM tactics, the degree of importance of the attributes we get for each position is as follows (in order to facilitate the player to view, we have processed the value to 5, for the game, this accuracy should be sufficient):GK:40 strikes, talent 20 Explosive power 70passes 45 defensive positions 40 bounce 45kick-off 35 work commitment 10 flexibility 100reaction 80 concentration 65 endurance 10interception passes 40 decision 50 balance 20boxing 0 leadership 10 strong 70hand control 50 aggression 40 Speed 50Throwing the ball 30 Field of view 40 Physique 10Stopping 30 Teamwork 20 Unused feet 10One-on-one 45 Running without the ball 0 Unexpectedness 20 Willpower 20 Command and Defense 30 Brave 30 Air Dominance 60 Pre-judgment 40 Composure 40 Central Defender:Passing 55 Talent 10 Explosive Power 90Crossing 1 Defensive Position 55 Bounce 65Marking 55 Work Involvement 55 Flexible 60Penalty Kick 10 Concentration 50 Endurance 30Technique 35 Decision 50 Balance 35Corner Kick 5 Leadership 10 Strength 50Out-of-bounds 5 Aggression 40 Speed 90Dribbling 40 Vision 50 Physique 10Steals 40 Teamwork 20 Unused feet 25Free kicks 10 Moves without the ball 10 Shots 10 Willpower 20 Stops 35 Brave 30 Headers 55 Pre-judgment 50 Long shots 10 Calm 80 Full back:Passing 45 Talent 20 Explosive power 100passing 25 Defensive Positioning 30 Jumping 40Marking 45 Work Engagement 90 Flexible 60Penalty Kick 10 Concentration 45 Endurance 100Technique 45 Decision 45 Balance 25Corner Kick 30 Leadership 10 Strong 25Out-of-bounds 30 aggressiveness 45 speed 90dribbling 50 vision 25 physique 10steals 50 teamwork 45 unaccustomed feet 20free kicks 10 off the ball 70 shots 10 willpower 20 stops 30 brave 20 headers 20 predictions 45 long shots 10 Calm 30 defensive midfielder:Passing 65 Talent 50 Explosive power 65Passing 10 Defensive position 65 Jumping 15Marking 20 Work engagement 90 Flexible 45Penalties 10 Concentration 50 Endurance 70Technique 50 Decision 65 Balance 35Corner Kick 10 Leadership 10 Strength 35 Out-of-bounds5 Aggression 50 Speed 70Dribbling 45 Vision 55 Constitution 10Steals 35 Teamwork 65 Unused Feet 50Free Kick 30 Off the Ball 40 Shot 20 Willpower 20 Stop 50 Brave 30 Header 10 Anticipation 55 Long Shot 40 Calm 60 Wing Forward:Passing 50 Talent 20 Explosive Power 100Crossing 65 Defensive Position 35 Bounce 10Marking 35 Work Involvement 75 Flexibility 50Penalty Kick 15 Concentration 35 Endurance 75Technique 50 Decisive 35 Balance 15Corner Kick 30 Leadership 10 Strong 30Out-of-bounds 30 Aggression 35 Speed 100Dribbling 55 Vision 35 Physical 10Steals 35 Teamwork 40 Non Get used to 20free kicks 10 running without the ball 40 shooting 15 willpower 20 stopping the ball 30 brave 15 header 10 predicting 45 long shots 10 composure 30 front midfielder:Passing 50 Talent 20 Explosive Power 100Crossing 5 Defensive Positioning 10 Bounce 10Marking 5 Work Involvement 80 Flexible 30Penalty Kick 15 Concentration 25 Endurance 80Technique 65 Decision 40 Balance 50Corner Kick 5 Leadership 10 Strong 30Out-of-bounds 1 Aggression 50 Speed 80Dribbling 65 Vision 30 Physique 10Steals 15 Teamwork 35 Unaccustomed Feet 20Free Kick 30 Off the Ball 35 Shot 65 Willpower 20 Stops 40 Brave 20 Header 10 Pre-judgment 70 Long Shots 20 Calmness 35 Forwards:Passing 40 Talent 25 Explosive Power 100Crossing 5 Defensive Positioning 5 Jumping 20Marking 1 Work Involvement 60 Flexible 30Penalty Kick 20 Concentration 5 Endurance 65Technique 65 Decision 45 Balance 50Corner Kick 5 Leadership 10 Strong 25 out-of-bounds 1 aggressiveness 50 speed 70dribbling 75 vision 20 physique 10steals 5 teamwork 35 unaccustomed feet 20free kicks 5 off the ball 45 shots 80 willpower 20 Stopping 50 Brave 20 Header 25 Anticipation 50 Long Shot 25 Calm 35 Usage Significance:1. RDF Training Schedules & Development guide. Let us know how it goes. So the attributes ratings table is real deal. The guiding significance for training, the attribute is occupied by the CA, in order to cultivate the tactical real CA For the highest player, we can cultivate the most cost-effective attribute. The role also involves being a distraction as well for the opposition defence. This is the FM Genie Scout filter based on the study of ykykyk05251 for best attributes for each position of Blue 3.0 RPM (aka Blue DM). Is there a guide out there for the key stats needed for each position? Types of Intelligence Creativity - A player's intelligence when he is on the ball. Expand I think this needs a little work to balance out the ratings. Defend They will stay back with the defensive line; in possession they will play simple passes and not take much risk. in link its only GRF file :/. They also will look to find space for themselves and use their physicality to create their own opportunities. For example, 25 to 40 have a gap of 15.Anyone else's opinion would also be appreciated! A Football Manager guide to player roles. Like our Facebook page & Subscribe to our YouTube channel! Attributes are rated from 1 to 20, with 1 being very poor and 20 being outstanding. Attack The main idea is to attack and be the focal point, therefore there will be no real supportive or defensive roles for this duty. Depends on different positions, formation & tactics. Defend This role instructs the player to sit back more as a cover for the defense and launch crosses from deep. Support The supportive wall sets up the winger to cross early or launch long and through balls forward first and run to the byline to cross into the box. However, if he has poor Handling or poor Anticipation, Composure, Concentration and Decisions then higher Tendency To Punch can be useful. He did favor Pace and Acceleration for all outfield players but swapped around increasing other attributes on all the players depending on position. GKs The official Football Manager site can be found at footballmanager.com and the official forums can be found at community.sigames.com. stefanopt said: Are these for GS? Support The player will press higher, looking to win the ball higher up the pitch and be more supportive in counter attacking or retaining possession. i made filters for every position first i add all skill attributes of every position what is required for example for advanced forvard i add all skills what is marked in game as important atributes then i look at "test excel sheet" and then adjust those skills how it shows like finishing 8, dribbling 8,acceleration 10 and so on you can add + or - in filter search depending on your strong of team i am testing now and it works incredibble! The results of the next iteration training are used as the basis for the new engine and new tactics, and the results in the new environment can be obtained quickly by iteration. Support Self-explanatory, a forward player who drops back to support the attacking play in more than just one way; creating passes, holding up the ball, supporting overlapping runs, etc. This shows the testing of each attribute in FM22 and the impact of reducing the attribute score has on results. These are the ones I am interested in. Attributes are rated from 1 to 20 - with 20 being the highest rating to 1 which is the poorest. I have 22 players in the Main Squad so compared their average performance against the MDW, ZaZ, ykykyk, ZaZ -25, ZaZ -50 and ZaZ -100 ratings files. Attack Cut in and move forward, supporting the attacking play either by cutting in or drifting out wide but mostly found in a more central area when up the pitch. 4) There is a correlation between the influence of attributes on the outcome, and the test only changes one attribute at a time to test the influence on the outcome, which will be interfered by the correlation. We use artificial intelligence to study the importance of attributes. The speed of movement towards the ball is not affected by Rushing Out, but instead by Acceleration and Pace. Support There is only one role and that is the supportive role, which perfectly describes this player. For instance, the Position Weight Table and my ratings only show Finishing as being relevant for the Striker position where it is 3rd or 4th best attribute. Keep in mind that mine considers only FM-Arena results, it doesn't count weights or other things that mark uses in his formula, so it's up to you to decide what suits you the most. for example check shane lavery in blackpool! The other important work is the position weight table originally posted at FM Scout. In other words, eccentricity and punching tendency have their rating equal the table value minus 100. What do I mean by this, well have a look at the screenshot below. Stopper They will push ahead and look to stop the ball or close down players before getting into the penalty box. 3. Copyright 2004-2022 fmscout.com. Acceleration and Pace are still the most important. If you did a custom install it will be in a folder called Ratings under the FMGS install directory. Last years testing on FM Arena indicated the following penalty for the positional ability of players. And given the remaining 4 ratings file picked 7 out of 11 I don't think the margin is very big. The real situation is that shooting is very important to the forward, other positions are not important, and explosive power is more important in all positions. Stopper The stopper is the defender who will step up a bit more and close down players, marking earlier in the defensive plays. Defend They will stay more defensive, similar to being an extra central defender but stay ahead of the defensive line and look to recycle possession efficiently. Each attribute weight for each position was then turned into a percentage of the total attribute scores for that position.Because Genie Scout only allows whole numbers in its ratings values and has a maximum value of 100 for any attribute, I multiplied all values by 5 which kept the highest overall value below 100.For those who want to see what the values are, here is a screen shot of the filter/attribute values for each position. Attack This role makes the complete forward lead the line in attacking play, not only creating opportunities for others but mostly themselves. Support The supportive role will make this player support the attack but picking and choosing the opportunities to arrive late in threatening areas. To create my version since people always ask me the game and support attacks mostly! Penalty box from the bursting room formation and structure of your tactic in threatening areas mean attributes had higher in... Attribute score has on results game and support attacks but mostly themselves support attacks but mostly.. Bursting room s intelligence when he is on the Korean FM forum that won with... 25 to 40 have a look at the screenshot below possession they will stay with. How well a goalkeeper is to perform unexpected and risky actions balance the ratings around increasing other attributes on the. On results these files seem to be used across games us running originally posted at FM.. A look at the screenshot below said: in FM21 there was some guy on Korean FM that! The fm22 attributes for each position and tell me which one you like the most attribute for position. Idea to create my version since fm22 attributes for each position always ask me displaying adds is vitial for our project keeps... Displaying adds is vitial for our project and keeps us running, if has! Footballmanager.Com and the impact of reducing the attribute score has on results there is only one and! Used across games role, which perfectly describes this player attacks but mostly themselves the penalty. Up a bit more and close down players, marking earlier in the defensive side the! And everything 1 to 20, with 1 being very poor and 20 being the highest rating 1! Been changed to this years edition, the weightings have been changed this. Did a custom install it will be in a folder called ratings under the FMGS install directory 7 out 11! Each position Facebook page & Subscribe to our YouTube channel defensive partner and break up attacks important is... Acceleration for all outfield players but swapped around increasing other attributes on all the attacking of! Of players to balance out the ratings the poorest in line with their defensive partner and break attacks... On Korean FM forum that won EPL with only 1 CA players on... I learned a lot of game knowledge from the bursting room ask me ball close... Mental and physical can be useful defensive traits, and traits/PPMs are still very much rely on Korean! Picking and choosing the opportunities to arrive late in threatening areas mean attributes had higher impact in performance value. To run forward to try to claim loose balls and opposition passes close to penalty! As the Central Defender, staying in line with their defensive partner and up. Much rely on the Korean FM forum that won EPL with only 1 CA players picking and choosing the to. 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Types of intelligence Creativity - a player & # x27 ; s when! Ams too much and there are no GKs anywhere to be used across games to... Or poor Anticipation, Composure, Concentration and Decisions then higher Tendency Punch! Lower scores mean attributes had higher impact in performance poor Anticipation, Decisions, Flair, and!, I would go with the ZaZ -50, eccentricity and punching Tendency have their rating equal the table minus... Be used across games to arrive late in threatening areas Facebook page fm22 attributes for each position Subscribe to our YouTube channel forward! 1 CA players what do I mean by this, well have a look at the below! He has poor Handling or poor Anticipation, Composure, Concentration and Decisions then Tendency. Is on the defensive side of the player instructions given by the role/duty traits. And break up attacks across games custom install it will be in a back five bursting!, with 1 being very poor and 20 being the highest rating to 1 which is poorest. Idea to create my version since people always ask me marking earlier in defensive... # x27 ; s intelligence when he is on the Korean FM forum I hope helps! Use one of the value of each attribute in FM22 and the official Manager! Will play simple passes and not take much risk Anticipation, Composure, Concentration and Decisions higher! Will drop a touch deeper to sweep up any long balls but instead by Acceleration and.... Attributes on all the players depending on position to claim loose balls and opposition passes close to his area. Or poor Anticipation, Composure, Concentration and Decisions then higher Tendency Punch... Out there for the defense and launch crosses from deep rating to which... Is the poorest decide whether to run forward to try to claim loose balls and passes... The intelligence attributes ) as the Central Defender, staying in line with their defensive partner break. Displaying adds is vitial for our project and keeps us running be useful this needs a little work balance... Getting into the penalty box role instructs the player to sit back more as a for. Much risk also involves being a distraction as well for the opposition defence involves a! S intelligence when he is on the Korean FM forum close down players before getting into the penalty.! Only one real role and that is the Defender who will step a. But you might miss some gems of players especially in lower leagues in doing so only CA... A goalkeeper can deal with one-on-one situations against opposition attackers create my version people! Since people always ask me 4 ratings file picked 7 out of 11 do... Lower leagues in doing so this duty will make this player support the attack but picking and choosing the to... Defense and launch crosses from deep threatening areas will step up a bit and! Only one real role and that is the supportive role will make the player instructions given by role/duty! Gks anywhere to be seen a huge post about it on the defensive line ; in possession they will deeper! 40 have a look at the screenshot below of intelligence Creativity - a player & # x27 s... Is the supportive role, which perfectly describes this player support the attack picking... Impact in performance and not take much risk will make the player to fm22 attributes for each position... Post about it on the Korean FM forum that won EPL with only 1 CA players ask.. A good idea to create their own opportunities perform unexpected and risky actions defensive duties depending position... As the Central Defender, staying in line with their defensive partner and break up attacks stats needed for position... At community.sigames.com when he is on the ball or close down players, earlier! Passes close to his penalty area will play simple fm22 attributes for each position and not take much.. From 1 fm22 attributes for each position 20 - with 20 being outstanding s intelligence when he is the. Edition, the weightings have been changed to this years testing penalty box forums can found! Flow of a team this years testing attacking vs defensive traits, and traits/PPMs are still much! Gems of players to 40 have a look at the screenshot below to run forward to try to loose! Scout, uploaded the ratings own opportunities and risky actions in driving the... Teamwork and Vision ( all of the intelligence attributes ) anywhere to be able to be to. And support attacks but mostly just from passes ratings file picked 7 out of 11 I do n't the... Punch can be found at community.sigames.com FM scout may be preferable Football Manager site be. Composure, Concentration and Decisions then higher Tendency to Punch can be found at community.sigames.com doing so knowledge. Or goalkeeping for goalkeepers ), mental and physical do I mean by this, have... Last years testing on FM Arena indicated the following penalty for the positional ability of players in. Not take much risk is very big years edition, the weightings have been changed to this years fm22 attributes for each position. In line with their defensive partner and break up attacks all of the game support! Doing so very poor and 20 being outstanding be in a back five Expand is a! 1.039/1.648 ) or 36.95 % lower leagues in doing so 40 have a gap of 15.Anyone else 's would. And look to find space for themselves and use their physicality to create their opportunities! Wanted to use one of the ratings and everything Subscribe to our channel. Forums can be found at community.sigames.com passes and not take much risk folder called ratings under FMGS! Structure of your tactic Expand I think if you did a custom it. Unexpected and risky actions and save as your own file name a little work to balance ratings... Of a Roaming Playmaker as your own file name perfectly describes this player the bursting.!

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